/ Forside / Interesser / Fritid / Computerspil / Nyhedsindlæg
Login
Glemt dit kodeord?
Brugernavn

Kodeord


Reklame
Top 10 brugere
Computerspil
#NavnPoint
tedd 8528
mikael_ha.. 7820
refi 7305
Nordsted1 5883
ostemanden 4941
pallebhan.. 4708
HJV9222 4392
Klaudi 3560
miritdk 2521
10  Tri 2316
Call of duty installationsproblem
Fra : Bo Hellum


Dato : 06-12-06 09:56

Hej alle

Jeg fik støvet COD af igår og installerede det. Men da jeg så ville starte
spillet op, så fik jeg at vide at der manglede 17 lydfiler. Jeg har sat fejl
loggen ind. Håber på hjælp.

Det skal lige siges at da CD 2 nåede til ca 66% af installationen så gik det
ufatteligt langsomt med de sidste procenter.

Bo


COD 1.0 build win-x86 Oct 5 2003

----- FS_Startup -----

Current language: english

Current search path:

C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)

C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)

C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)

C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)

C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)

C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files) C:\PROGRA~1\CALLOF~1/main

C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)

localized assets pak file for english

C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)

localized assets pak file for english



File Handles:

----------------------

28931 files in pk3 files

execing default.cfg

couldn't exec language.cfg

couldn't exec config.cfg

couldn't exec autoexec.cfg

========= autoconfigure

configure.csv: using configuration 2000 cpu MHz 512 sys MB 256 vid MB
execing configure.cfg fs_basepath is write protected.

fs_homepath is write protected.

Hunk_Clear: reset the hunk ok

....detecting CPU, found Intel Pentium III Measured CPU speed is 3.19 GHz
System memory is 1024 MB (capped at 1 GB) Video card memory is 256 MB
Streaming SIMD Extensions (SSE) supported



----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

....initializing QGL

....calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
....setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok
....registered window class ...created window@0,0 (1024x768) Initializing
OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 )

....101 PFDs found

....hardware acceleration found

....PIXELFORMAT 9 selected

....creating GL context: succeeded

....making context current: succeeded

Initializing OpenGL extensions

....using OpenGL 1.2 draw element range

....using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture
combine environment mode ...using OpenGL 1.3 texture dot3 environment mode
....using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program
....using GL_NV_texture_shader ...using GL_NV_register_combiners ...using
GL_NV_register_combiners2 ...using WGL_EXT_swap_control ...using OpenGL 1.3
multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2
normal rescaling ...GL_ATI_pn_triangles not found ...using
GL_ARB_vertex_buffer_object ...using GL_NV_fog_distance ...ignoring
GL_NV_vertex_array_range...ignoring GL_NV_fence
....GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found
....ignoring GL_EXT_texture_filter_anisotropic



GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 7800 GTX/PCI/SSE2

GL_VERSION: 2.0.0

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array
GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners

GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader

GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range

GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1

GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control

WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float
WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer
WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4



PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 6, 1024 x 768 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 0

picmip2: 0

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

ATI truform: disabled

NV distance fog: enabled

Fog Mode: GL_EYE_RADIAL_NV

Initializing Shaders

....loading 'scripts/brad.shader'

....loading 'scripts/carride.shader'

....loading 'scripts/cloudshadow.shader'

....loading 'scripts/common.shader'

....loading 'scripts/decals.shader'

....loading 'scripts/effects.shader'

....loading 'scripts/gfx.shader'

....loading 'scripts/hood.shader'

....loading 'scripts/hud.shader'

....loading 'scripts/jeff.shader'

....loading 'scripts/nodlight.shader'

....loading 'scripts/paulj.shader'

....loading 'scripts/river_pj.shader'

....loading 'scripts/sfx.shader'

....loading 'scripts/sky.shader'

....loading 'scripts/sun.shader'

....loading 'scripts/surfacelight.shader'

....loading 'scripts/talon.shader'

....loading 'scripts/tankcountry.shader'

....loading 'scripts/tankhud.shader'

....loading 'scripts/terrain.shader'

....loading 'scripts/test.shader'

....loading 'scripts/transparents.shader'

....loading 'scripts/treeshadowtest.shader'

....loading 'scripts/truckride.shader'

....loading 'scripts/ui_hud.shader'

....loading 'scripts/ui_menus.shader'

....loading 'scripts/ui_menus_mp.shader'

....loading 'scripts/water.shader'

....loading 'scripts/weapons.shader'

....loading 'fxshaders/jh_fx.shader'

....loading 'fxshaders/pj_fx.shader'

....loading 'fxshaders/pj_impact.shader'

....loading 'fxshaders/weaponfx.shader'

----- finished R_Init -----



------- Miles sound system initialization ------- Attempting 44 kHz 16 bit
stereo sound 2D provider initialized at 21968728 1991528027 34012532
available 3D providers:

Aureal A3D Interactive (TM)

Aureal A3D 2.0 (TM)

DirectSound3D Software Emulation

DirectSound3D Hardware Support

DirectSound3D 7+ Software - Pan and Volume

DirectSound3D 7+ Software - Light HRTF

DirectSound3D 7+ Software - Full HRTF

Creative Labs EAX 3 (TM)

Creative Labs EAX 2 (TM)

Creative Labs EAX (TM)

RAD Game Tools RSX 3D Audio

Dolby Surround

Miles Fast 2D Positional Audio

using 3D provider 'Miles Fast 2D Positional Audio'

32 max 3D channels

------- Miles successfully initialized ------- Sound file
'sound/vehicles/crashes/metal_crash.wav' not found

WARNING: loaded sound file 'sound/vehicles/crashes/metal_crash.wav' couldn't
be read

WARNING: streamed sound 'sound/fire/Fire_Big_loop02.wav' not found Sound
file 'sound/explosions/explo_rock01.wav' not found

WARNING: loaded sound file 'sound/explosions/explo_rock01.wav' couldn't be
read Sound file 'sound/explosions/explo_rock02.wav' not found

WARNING: loaded sound file 'sound/explosions/explo_rock02.wav' couldn't be
read

WARNING: streamed sound 'sound/fire/Fire_med_loop02.wav' not found Sound
file 'sound/explosions/mortar_dirt01.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt01.wav' couldn't be
read Sound file 'sound/explosions/mortar_dirt02.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt02.wav' couldn't be
read Sound file 'sound/explosions/mortar_dirt03.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt03.wav' couldn't be
read Sound file 'sound/explosions/mortar_dirt04.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt04.wav' couldn't be
read Sound file 'sound/explosions/mortar_dirt05.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt05.wav' couldn't be
read Sound file 'sound/explosions/mortar_dirt06.wav' not found

WARNING: loaded sound file 'sound/explosions/mortar_dirt06.wav' couldn't be
read Sound file 'sound/misc/mouse_click.wav' not found

WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read
Sound file 'sound/misc/mouse_over.wav' not found

WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read

WARNING: streamed sound 'sound/music/mainmenu1.mp3' not found Sound file
'sound/vehicles/turret_spin_01.wav' not found

WARNING: loaded sound file 'sound/vehicles/turret_spin_01.wav' couldn't be
read Sound file 'sound/vehicles/turret_end_01.wav' not found

WARNING: loaded sound file 'sound/vehicles/turret_end_01.wav' couldn't be
read Sound file 'sound/vehicles/crashes/gate_crash.wav' not found

WARNING: loaded sound file 'sound/vehicles/crashes/gate_crash.wav' couldn't
be read

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

....wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success
....releasing DC: success ...destroying window ...resetting display
....shutting down QGL ...unloading OpenGL DLL

-----------------------

Hunk_Clear: reset the hunk ok

17 sound file(s) are missing or in a bad format



 
 
Søg
Reklame
Statistik
Spørgsmål : 177558
Tips : 31968
Nyheder : 719565
Indlæg : 6408924
Brugere : 218888

Månedens bedste
Årets bedste
Sidste års bedste