On Mon, 10 Oct 2005 22:58:42 +0200, "Stefan Jacobsen"
<stefware@email.dk> wrote:
>> Fatter ikke de overhovedet forsøger. Hver gang de træder 1 skridt frem, så
>> træder warez grupperne jo 3-4 skridt frem.
>>
>Jeg fatter ikke folk ikke vil betale for spillene, der sidder trods alt folk
>og bruger tid på at udvikle, programmere og finder på, det skal de sgu da ha
>løn for!
Det får de skam også. De får deres løn mens de udvikler spillet (som
er en del af budgettet), men det beløb bliver trukket fra et eventuelt
royalty-beløb.
Så det er primært publisheren (som oftest er et mega-firma som EA
eller Eidos) der bliver ramt på pengepungen pga. piratkopiering - og
de skummer allerede fløden grundigt i forvejen.
Et citat fra en glimrende artikel:
http://www.escapistmagazine.com/issue/8/3
"So being a developer is creatively frustrating - but from a business
perspective, it sucks worse. If you are relying on publisher funding,
you are highly unlikely to achieve a royalty rate of more than 15%
(which is based on wholesale price less MDF - typically more like 7%
of the actual consumer dollar). And your entire $5m budget (or
whatever) is recoupable against your royalties. Thus, to recoup that
advance, you need unit sales of well over a million.
In other words, barring a miracle, you will never see a dime beyond
your initial funding. And no, you will not make a profit on the
funding alone, unless you cook the books, because the publishers want
to make damn sure that every dollar they spend winds up in assets on
the disk. And since you are utterly reliant on them for both money and
access to market, they have the leverage to ensure that it does."
--
Kasper Aae