> Jeg har ellers lige læst på Tomshardware at AA er guf for nvidia og AF er
guf for ATI - anyway, dont care - rører ikke
> ATI :)
Det er faktisk omvendt, det han skriver...:
http://www.tomshardware.com/graphic/20031023/nvidia-nv38-nv36-15.html :
ATi once again does a better job of smoothing the edges of the almost
vertical antennas seen in this screenshot. On the other objects, the
differences are minimal, though.
ATi comes out looking better in the FSAA test. Thanks to the rotated grid
technique, ATi's drivers can smooth object edges that are almost horizontal
or vertical better than NVIDIA's. At other angles, the differences are much
smaller.
http://www.tomshardware.com/graphic/20031023/nvidia-nv38-nv36-16.html :
Although the NVIDIA drivers go a step back in Aniso levels, the driver
continues to use a trilinear filter. ATi, on the other hand, switches to
full bilinear only filtering when texture stage 1 is selected.
http://www.tomshardware.com/graphic/20031023/nvidia-nv38-nv36-43.html :
Where anisotropic filtering is concerned, NVIDIA even has the upper hand.
Men det er jo en detalje...
mvh
Christian