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dungeons & dragons 3rd edition, version 3.~
Fra : Martin Johannsen


Dato : 17-02-03 08:59

Er der nogen der ved noget om den nye version 3.5 af d&d, ud over hvad der
står på wizards of the coast's hjemmeside? jeg gad godt vide hvad der er
nyt, og hvad der er ændret i disse nye regler.



 
 
Allan (17-02-2003)
Kommentar
Fra : Allan


Dato : 17-02-03 11:32


"Martin Johannsen" <m.j@mail.dk> wrote in message
news:3e509636$0$157$edfadb0f@dread14.news.tele.dk...
> Er der nogen der ved noget om den nye version 3.5 af d&d, ud over hvad der
> står på wizards of the coast's hjemmeside? jeg gad godt vide hvad der er
> nyt, og hvad der er ændret i disse nye regler.
>

----- Original Message -----
From: "Mark Oliva" <SteigerwaldEDV@T-ONLINE.DE>

---------------------------------------

The following is a report from the private RPGA meeting at Winter Fantasy.
The notes were taken by Maryrita Steinhour and Mike Mistele, and kindly
forwarded to me by Piratecat with permission. We already know much of the
info here, but I've decided to reproduce the notes in their entirety for the
sake of convenience.


Thursday morning, Mary Elizabeth Allen from WoTC Marketing; Anthony
Valterra, the Category Manager for D&D; and Andy Collins, D&D R&D spoke to
an invitation-only meeting of judges and volunteers about the upcoming D&D
revision, which they called 3.5.

General


This is definitely a fine-tuning of the existing 3E "kernel", rather than a
new edition - there are no significant changes to the fundamental rules.
They fully intend that this will be "the" edition of D&D to take them
through to 4th Edition, whenever that is (and, since there are absolutely no
plans for 4E in the pipe, that's years away at least). The words they used
were "changes to facilitiate play", and they stated that the guiding
principles were "do no harm to the system" and "CLARIFY!!!".

They're coming out with a line of pre-painted and pre-assembled plastic
minis for D&D (Fall, 2003), since their research has shown that 78% of
players use some sort of "minis or markers on a grid" to play. It sounds
like they've ceded the unpainted metal mini market to others, but this new
line might be of use to those who want to use minis but don't want to /
can't paint. (I'm not sure that's true - he did say that this is different
from the Chainmail line....) The results of that research also affected
their attitude when updating the books - they are written with the
assumption that people will use minis or markers.

Anthony Valterra said that we should expect some sort of significant
announcement regarding e-Tools and other electronic aids for D&D in the next
few weeks.
They weren't completely sure about this, but think they're dropping the
background lines from the pages in the books.
Glossaries are being extensively updated.
A question was asked about the binding - Anthony said it was supposed to be
the best available ( :-/). It was pointed out that the first priting was
stitched and subsequent ones were not, and that surprised him. The group
advised him to check on his vendors ....

They are NOT raising prices!

Covers will be very different - you can tell the difference between 3.0 and
3.5, but they're still unmistakably D&D (they told the art director "make
them exactly the same but totally different" .

The SRD will be updated at about the same time as the books come out, which
is July, 2003. All the books will be out at the same time.

Licensees (for translated books) know about the revisions, but when they
ship is up to them.
Psionics handbook - "cannot say whether it will be revised" (It might not
have been with this book, but they did comment a couple of times that they
could only discuss items which were already "announced" in their catalog.)

Changes are focused on how the games work. Also, they are trying to get away
from relying on the DM to figure out how something works.

Looking at making the Epic Handbook and Deities and Demigods available via
SRD.

No plans to republish older products, and in fact, should not need to. Some
tweaks will be necessary to use the Builder Books and other older products,
but nothing fundamental.

They considered rebuilding the metamagic rules from scratch, but decided
that it would be too much change and there wouldn't be enough time for
playtesting. We may see variants in other products.

Revisions will not greatly change character sheets.



Allan (17-02-2003)
Kommentar
Fra : Allan


Dato : 17-02-03 11:33

"Martin Johannsen" <m.j@mail.dk> wrote in message
news:3e509636$0$157$edfadb0f@dread14.news.tele.dk...
> Er der nogen der ved noget om den nye version 3.5 af d&d, ud over hvad der
> står på wizards of the coast's hjemmeside? jeg gad godt vide hvad der er
> nyt, og hvad der er ændret i disse nye regler.
>

----- Original Message -----
From: "Mark Oliva" <SteigerwaldEDV@T-ONLINE.DE>

---------------------------------------
Player's Handbook


Classes are working, for the most part, the way they were intended. But,
some of the classes are being fine-tuned. Andy Collins (the designer who was
there) specifically mentioned the ranger and the bard as two who would see
some changes. Mostly, the changes are being instituted to ensure that each
class is relevant and fun to play across the entire 20 levels - "rebalancing
the classes". It sounded as if the Bard would probably get more skill points
and will be more interesting as they grow.

Feats are being added, new ones as well as drawing from various sources (so,
in other words, some of the PHB feats will be ones that appear elsewhere).
How some of the feats work is also being changed.

The combat chapter is being restructured, and items clarified. Mass combat
rules are not being added.

Spell lists are being revised and updated. A high percentage of spells are
being tweaked, and some changed significantly (can you say Haste? - "Haste
no longer turns you into two characters."). Harm and Shield are also being
changed. There are spells being added, spell selection for schools being
balanced, domains being tweaked.

The glossary will be longer and have more, and more extensive, definitions.

Character conditions (dying, stunned, knocked out, etc) got a lot of
attention.
The concept of racial weapons was kept, and more meat put behind it -
introducing "weapon familiarity".

Only a couple of new weapons were picked up from other material to put in
the PHB, but there are a number of new ones in the Arms and Equipment Guide.


Unnamed bonuses still exist - it's important not to go overboard in
categorizing everything.
Skills: Some skill names changed - Wilderness Lore, for example, became
Survival. They also attempted to make the skill system stronger, and
included more examples (some from the Builder Books). Knowledge (undead)
will be part of Knowledge (religion). More classes will have at least one
knowledge skill as a class skill.

Barbarians don't have as many skill points as Rangers.

The Races, Description, and Adventuring chapters were not changed much.
Equipment and Magic had a few changes


Dungeon Master's Guide

Most of the DMG changes are in organization, although magic item creation is
being fine-tuned (and, I think, expanded upon). Magic item creation rules
are being clarified and expanded, along with prices for item creation, at
least.
New PClasses are added.

Information to help on running a game is being added. Additional
environments are being added - such as rules for underwater combat. Most of
these came from other published products and are being included here.

CRs are still more of an art than a science, but are being revised, and the
CR/EL system clarified.

DR (Damage reduction) is being changed. Today it's hierarchical - a monster
with DR 10/+1 can be hit by +2 weapons, for example. The change is to be
more specific - DR 10/holy silver means just that. Magical weapons alone
won't work, but only good-aligned silver ones. So, there will be DR bypass
designations such as Silver, Gold, Cold Iron, Magical, Bludgeoning, etc. The
DRs are also being lowered to make them more reasonable, and monks will have
a couple of properties with unarmed attacks that will allow them to bypass
certain sorts of DR.


Monster Manual

Most of the MM changes are cosmetic (illos for every monster, stat blocks
won't be broken up over multiple pages, etc.)
There will be a new index.

General information on playing monsters as character classes is added. For
detailed information, see the "Savage Species" book due out later this year.


All of the CRs for monsters were reviewed, and some revised.



Jan Ozimek (18-02-2003)
Kommentar
Fra : Jan Ozimek


Dato : 18-02-03 10:43


"Martin Johannsen" <m.j@mail.dk> skrev i en meddelelse
news:3e509636$0$157$edfadb0f@dread14.news.tele.dk...
> Er der nogen der ved noget om den nye version 3.5 af d&d, ud over hvad der
> står på wizards of the coast's hjemmeside? jeg gad godt vide hvad der er
> nyt, og hvad der er ændret i disse nye regler.

www.mimers-broend.dk, fandt jeg følgende link til en hjemmeside, som
behandler emnet ret grundigt:

Hovedsiden, generelt om D&D:
http://www.enworld.org/

Linket direkte til siden om D&D 3.5:
http://enworld.cyberstreet.com/news/modules.php?op=modload&name=Sections&fil
e=index&req=viewarticle&artid=37&page=1

mvh. Jan Ozimek



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