Tina H. wrote:
> Hejsa
>
> Hvilke programmer bruges til at lave spil.
> Findes der steder, hvor man kan få kurser I de programmer.
>
> hilsen Tina
>
Det er måske lidt sent men jeg er lige faldt over dette på
www.macgamefiles.com
KLIP
TNT Basic 1.1
TNT Basic uses a simple programming language to allow a novice
programmer to make 2D sprite based games very easily. All editing is
done through an Integrated Development Environment (IDE), which supports
pretty printing of code, integrated command help, a tile based map
editor, sprite image editor, sound importer and music importer (most
tracker formats are supported as well as MP3). TNT Basic has the
following features:
• 16 bit graphics (Over 32,000 colours on screen!)
• Lightning fast sprite engine (supports anti-aliasing and translucency!)
• Stereo panning sound support
• Advanced music engine (supports MP3 and many tracker music formats
including MOD, MAD, MIDI, SoundTracker and OctaMed)
• TCP/IP and AppleTalk game networking - play your friends over the
internet!
• Build standalone games which don't need TNT Basic to run
• Load and save hi-scores and saved games
• Automatic joystick, mouse, keyboard and speech input support
• Integrated development environment, manage everything from code to
music from one application!
• Syntax colouring, your code is coloured automatically to make it
easier to read
• Integrated help, just highlight a command in your code and hit cmd-?
to find out more about it
• Mac OS X compatible
Fixes/Changes
This version has many bug fixes and new features, including hardware
accelerated sprites (using OpenGL) that allows scaling and rotation of
sprites, a new network layer based around the use of shared network
globals and an updated file system that handles text files better.
Hieroglyph now supports printing and configuration of the fonts and
colours used in the editor. The complete list of changes can be found here.
Requirements
• 64 MB RAM
• PPC
• Mac OS 8.6 or higher with CarbonLib
• Mac OS X 10.0 or higher
KLIP
--
Mvh.
Henrik Lindskou